Welcome to our Vista 3 training series!
The below playlist intends to provide you with the knowledge required to setup, program, and playback great looking shows using the Vista 3 lighting and media control application.
The series is designed for both beginner and experienced users, providing clear examples on each topic with many useful tips along the way.
It doesn’t matter what physical Vista hardware you have connected, or even none at all, the workflow and processes explained below apply to all Vista scenarios.
To get the most out of the series, we recommend watching the videos in chronological order.
If you have not done so already, you may wish to download the demo version of Vista:
1: Patch & Connect Universes
This video explains how to patch fixtures and route your patched universes to physical Vista hardware devices, or Ethernet based protocols.
2: The Fixture Chooser & creating layouts
This video explains how to work with Vista’s Fixture Chooser window and create custom layouts that suit your individual requirements. All arrangement and distribution tools are demonstrated, in addition to “Layout properties”.
3: Storing and working with Groups
4: Fixture selections and sorts
This video explains how to work with Vista’s fixture “selection” tools, the importance of “selection order” and how to create your own “custom sorts”.
5: Controlling fixtures & creating stage looks
This video explains how to create and program stage looks using Vista’s feature browser. In addition to: clearing, homing, fanning and copying + pasting looks.
6: Storing and working with Presets
This video explains what a preset is, why they are useful and how to store and work with them. Additionally, this video explains embedded presets and the “highlight”, “lowlight” and “home” presets.
7: Store All
This videos explains how to store cues using Vista’s “Store All” function and how to start playing back cues and working with multiple cuelists. This video also explains how to store default values and the relationship between the “live” (programmer) tab and playing cuelists.
8: Store Part
This video explains how to store cues using the “Store Part” function, which is the traditional lighting console store method. You will also be introduced to the concept of “tracking” and how to store certain features and from which source.
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All demonstrations were correct at the time of recording.